PickUP

October 2022 – Present

independent project

Mobile solution for players of pickup sports to find games, form meaningful connections, and grow local pickup communities.

Role

UX Designer/Researcher

Duration

Multiple 2 week sprints

Scope

Research, ideation, wireframes, hi-fi designs

Team

Independent

Tools

Figma, Google Docs & Sheets,

Project Overview

In Fall 2022, I began an independent passion project to develop a mobile solution for finding and establishing pickup games (casual sports game like soccer, basketball, or ultimate frisbee).

Highlights of my Project:

  • User research: user interviews, personas, & competitive audit
  • Designed high-fidelity wireframes & prototypes
  • Conducted moderated usability study of app functionality
Skip to Final Design
PickUP app splash screen

Why PickUP?

Playing with Ultimate Frisbee groups for years now, I've experienced the positive impact pickup communities have on not just physical health, but in making social connections. Through these communities I've formed friendships with people of all ages, genders, and backgrounds — people I may never have met otherwise.

This is why I created PickUP,
a platform that fosters connection and helps pickup communities thrive.

Group photo of Brian and his frisbee team
The Challenge

Pickup communities lack a dedicated online platform for organizing and announcing pickup games. This limitation leads to decreased attendance and at times, the breakup of pickup groups, depriving players the opportunity for social interaction and exercise.

Specific User Problems:

  • Lack of organization and communication online across pickup groups.
  • Gender disparity throughout pickup communities (inequitable matchmaking).
  • People new to an area having trouble making friends.
Project Goals
User Goals

Easily find nearby pickup games by sport, date, and matchmaking preference.

Project Goals

Assess the feasibility of PickUP as a product by conducting a comprehensive UX process spanning user research to high-fidelity designs.

Brand Goals

Establish a set of brand values in line with existing company vision statement.

Strategy
Research & Discovery
  • User Research – identifying the unique needs of pickup players.
  • Competitive Audit – understanding how users currently navigate pickup communities.
Ideation
  • Ideating potential solutions for user problems.
Design & Testing
  • Wireframes – sketches, lo-fi digital wireframes, hi-fi designs & prototypes.
  • Testing – moderated usability testing, iterative designs.
Research & Discovery

Conducting user research was crucial to identify players' unique needs and pain points, serving as the building blocks for successful solutions.

Research Goals
  • Identify user insights from real players of pickup games through surveys and interviews.
  • Audit competitors and evaluate for successes, pain points, and opportunities.
  • Develop personas to guide decisions in ideation and design.
Evaluating Competing Apps

What were existing services doing to address the needs of pickup players and communities?
PickUP needed to have a broad reach (inclusive of all sports) and to be of high quality.

Reach
Broad: Supports a variety of sport communities.
Targeted: Specializes in providing for 1 or 2 sport communities.

Quality
High: Great user experience, intuitive, fast performance.
Low: Poor user experience, counterintuitive, buggy.

competitive audit table
Analysis

The audit provided insights into PickUP's direct and indirect competitors:

  • Specialized frisbee apps tended to be lower quality (poor UI and site performance).
  • Facebook and Meetup offer broad-reaching group functions, but lack specific support for sports communities.
  • Existing services fail to effectively address the unique needs of pickup players, particularly: equitable matchmaking, day-of-game confirmations, and ensuring a safe and inclusive environment.
Survey

I surveyed 12 people at a pickup Ultimate frisbee game and asked them the following (quantitative & qualitative) questions:

  • How did you first learn about this pickup group? (word-of-mouth, Facebook, Google search)
  • Did you come to this pickup game alone or with others?
  • What challenges have you experienced finding or participating in pickup games?
Interview

I interviewed a pickup players to gain deeper insights into their experiences playing in pickup games.

User Interview Script
Interview with Linden

Linden • she/her

Age: 30

About Linden

  • Experienced Ultimate frisbee player
  • Identifies as a female-matching player

Linden plays pickup frisbee once every few months. She plays on an all woman's league most of the year. She also enjoys playing pickleball with her significant other. She has heard about pickup games through friends and family. Rarely if ever does she use apps to find pickup games – maybe has used Facebook in the past.

Challenges:

  • Knowing what field people are on.
  • Time it starts, timing where people are already there playing.
  • Knowing how many women will be there. The more women the better, never too many. Playing with just dudes isn’t fun. Probably at least 4 women.
"I only want to go to pickup with people I know."
Findings & Insights

I compiled quantitative and qualitative data from my survey into diagrams to draw user insights from.

Key findings:

competitive audit table
competitive audit table

Participants wanted matchmaking equitability, day-of-game posts to collect RSVPs, and accurate game information online (start times, location, and recent group activity).  

Ideation

With a solid understanding of user needs and pain points, I was ready to ideate potential solutions. I needed to first ask questions based on these insights.

Steps
  • How-Might-We? Exercise
  • Sketches
  • User Flow
  • Branding
Ideation

With a solid understanding of user needs and pain points, I was ready to ideate potential solutions. But, I needed to first ask questions based on these insights.

How Might We?

I performed a "How-Might-We?" exercise to ideate how I might address user insights and pain points identified from my research:

1

Features to explore: allowing users to find games/players by sport and date, allow matchmaking based on gender preference, and allow users to create their own pickup groups.

2

Strategy: Implementing connection strategies from dating apps while avoiding being a dating app!

3

Design: Using color and tone to match that core identity of our app – brand work. Use an efficient onboarding flow for users to quickly find a game and reduce user drop-off.

User Flow

Based on research and exploratory sketches, I developed a user flow
– What process could users take to find a game as quickly as possible?

After opening the app, users would be prompted to sign in, or register an account. Both choices would lead users to finding a game through the same interface.

Branding

What makes PickUP different from its competitors? What emotions should PickUP evoke?

I realized that at its core, PickUP should embrace the spirit of pickup games themselves – having fun with other people. To capture this quality, I centered the app's identity around the value of "playfulness", which helped define my choices regarding colors and tone.

I chose 2 vibrant colors that expressed the feeling of playfulness: orange and blue. I wanted the tone to be casual and optimistic, like when your friend tells you about a really great movie they just watched.

Design

With potential solutions identified and a user flow mapped, I was ready to design digital wireframes.

Steps
  • Digital Wireframes
  • Prototype & Usability Testing
  • High Fidelity Design
Design
Low-Fidelity Wireframes

The goal designing wireframes was to incorporate core functions of the app into a UI that followed my user flow, saving the pretty aesthetics for later on.

Key features include: finding a game by sport, profile/chat function, and a clear CTA – "Find now" button.

Refinement

After wireframing, I prioritized features for future designs. I opted out of adding the map feature, as Google Maps fulfills users' navigation needs and I could simply include a Maps location instead. I refined the group page to focus on essential elements for finding games: start/end time, location, and admins and away from members and group photos.

v1 High-Fidelity Design

My new designs incorporated aspects of "playfulness" through its blue primary color and vibrant orange accent color. v1 was about exploring possibilities rather than committing to a specific aesthetic. Additionally, I designed a launch splash image to warmly welcome new and existing users when they opened the app.

I created a map component that showed a group summary so users could view game info at a glance.

Usability Testing

With a functioning prototype, I decided to conduct a usability test of 5 participants to observe how users would use the app and identify any problems with the user flow.

v1 Prototype – Testing Script

User testing insights of PickUP's usability sorted from best to worst. Having all search options (date, sport) on one screen was confusing to users and made it difficult for users to find groups.

High-Fidelity Designs

By having all search filters in one place users felt overwhelmed rather than convenienced, so I divided the search into a 3 step process.

I also leaned into PickUP's "playful" brand value in this version with "balloons", cloud headers, sky gradients, and a more friendly/encouraging tone.

Reevaluated colors to meet WCAG AA standards.
Onboarding now includes gender matching preferences while preserving efficiency.

Style Guide

This style guide incorporated sticker sheet functionality so that I could easily reference and copy design elements to new screens/features.

Logo

PickUP's logo needed to match the playful tone of the app with symbolic imagery of the pickup game experience.

Logo

Mobile Icon

What do you see? A new friend waving to you? A frisbee player jumping to catch a disc? A basketball player about to dunk? Someone reaching up for a balloon?

Animations

I designed this animation to appear on app launch to immediately immerse users.  (logo since been updated)

A loading animation plays during searches. A blue progress circle "pulled" by alternating sports icons runs in a cycle.

Animations created in Figma & After Effects.

Evaluation & Impact

Were changes in my latest designs actually beneficial to users? I conducted another usability study with the same participants to find out.

Evaluation & Impact
v2 Prototype User Testing

I conducted user testing with the same 5 participants, yielding promising results.

  • 5/5 participants were able to successfully sign up for an account.
  • 5/5 were able to navigate through the user flow from app launch to the "Basketball at Golden Gardens" group page.

This was a passion project to help casual sports players find pickup communities and connect with new people. While the app is not live, post-design usability testing indicated essential user needs were met.

Feedback

Overall, participants found the updated version of the app to be more intuitive, especially the divided search flow. They appreciated the guided navigation between selecting a sport and days of the week to find like players and pickup games.

Quote from participant:
"I love how gender match preference is included in the onboarding process."
Revisiting the Challenge and Goals

Pickup communities need a dedicated online tool to organize regularly scheduled games and call games day of. Women identifying players vastly prefer matching with other women and need tools to find games that respect this need.

Solutions
  • PickUP emphasizes gender preference matchmaking. Players, especially women, can feel safer and have more enjoyable experiences at pickup games with this concern for equitability.
  • A cohesive user flow allows pickup players to quickly find accurate information about relevant pickup games in their area.
Future Metrics of Success:

Launching to live users, I would soft launch to my area.

  • Tracking how many users sign up for the app.
  • Whether users use opt in for games.
Product Feasibility
  • Based on my research, it's evident there exists a real demand among pickup players and communities for the services PickUP can provide.
  • How would PickUP make money? Good question! As I see it, PickUP should be a free service. Pickup games are free for anyone to attend, so why should my app be any different? If I launched this app, I'd likely set up a donation system to cover server costs.
Conclusion

Through iteration and user testing, PickUP has proven itself to be a potentially viable product for pickup players and groups. With user research supporting its efficacy and an unexplored market, PickUP has an opportunity for success.

Future Development

Working for over 1.5 years on PickUP, I've demonstrated substantial growth in my UX design skills over that period. Moving forward, I'm working toward building a team of designers and developers to bring PickUP to life as an impactful app for the greater pickup community.

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